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Project Overview

One of the six finalists in Dare Academy 2021, Beats of Dischordia is a game that merges rhythm and stealth mechanics, using music to put enemies to sleep or make them sing luring nearby enemies. I worked on this game over the summer between my 2nd and 3rd year at University as part of Crabertay (now Crab.Bit).

Developers:

  • Adam Smith: Character Artist.

  • Aleks King: Game Designer, Programmer, UI Designer.

  • Benjamin Flinn: Level Designer, UX Designer.

  • Emily Collins: Environment Artist.

  • Findlay Duncan Lyon: Narrative Designer, Audio Designer.

  • Jaqueline Sweetin: Animator, Environment Artist.

  • Lyes Oussaiden: Producer, Audio Designer, Technical Artist, UI Designer.

  • Nikola Drousie: Lead Programmer.

My Contribution

In this project I was the main programmer, implementing most of the gameplay. This included grid-based movement, A* pathfinding, an audio manager as well as a system to sync actions to the beat, and the enemy behaviour, including the boss in the last level. I coded all of these from scratch, which I realized later was the wrong choice as it would have been more time efficient to use existing packages, as well as improving the quality of the game. However, this still allowed me to learn a lot of skills that I wouldn't have otherwise, which I'm still very happy about.

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