
Project Overview
Training for Disaster is a prototype proof of concept mobile game for use as a training tool, developed for humanitarian response staff to improve the use of communication, community-engagement, and accountability with communities affected by disasters, conflicts, and displacement around the world. It is meant to be used in a training setting, with up to eight trainees all playing online as either an NGO staff or an affected person, and one organizer overviewing the game and triggering in-game events.
Developed for the Professional Project module at Abertay University as part of Crabertay for our assigned clients at the CDAC Network.
Developers:
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Adam Smith: Technical Artist, QA Tester.
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Aleks King: Narrative Programmer, QA Lead.
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Benjamin Flinn: Level Designer, User Interface Designer.
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Emily Collins: 3D Artist, Narrative Designer.
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Jaqueline Sweetin: 3D Artist, Animator, User Interface Artist.
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Justin Syfrig: Lead Programmer.
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Lyes Oussaiden: Producer, Audio Designer.
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Nikola Drousie: Lead Designer, Programmer.
My Contribution