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2023

Sep 2023

Started as a Junior Technical Designer at Wushu Studios.

Jun 2023

Finished my studies in Game Design & Production with First Class Honours.

May 2023

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Finished work on The Blind God, a first-person shooter game with light deckbuilding mechanics designed to be accessible to the visually impaired and to represent visual impairments to increase awareness. Developed as part of my Honours Project at Abertay University.

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Developers: Jack Teviotdale, James Patrick Conroy, Paige Wilkie, and Niko Drousie

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Role: Game Designer, Programmer

2022

Sep - Dec 2022

Worked as a Programming Lab Assistant, helping the lecturer of the Game Engines and the Principles of Programming module to 1st year Game Design & Production students at Abertay University, focusing on Unity and C#.

Sep 2022

Started work on my Honours Project at Abertay University, researching accessibility and representation of sight loss in an FPS games, creating a playable prototype called The Blind God.

Jan - May 2022

Training for Disaster is a prototype proof of concept game for use as a training tool, developed for humanitarian response staff to improve the use of communication, community-engagement, and accountability with communities affected by disasters, conflicts, and displacement around the world. Developed for the Professional Project module at Abertay University.

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Client: CDAC Network

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Developers: Crabertay

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Role: Lead Designer, Programmer

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Jan - May 2022

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Weirdomancer is an online 2-player co-op game created for the Design Practice module at Abertay University. The Weirdomancer and Anglergeist have to work together to survive waves of dangerous pufferfishes using their unique abilities.

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Developers: Niko Drousie & Emily 'Amelia' Wood

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Role: Designer, Programmer

Jan 2022

Created in 48h for the Global Game Jam 2022Slime CatZzz Chess is a local multiplayer chess variant where all the pieces are, you guessed it, slime cats. They get the zoomies, go to sleep as all cat would, and they merge and grow, as all slime creatures do.

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Developers: Crabertay

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Role: Designer, Programmer, 2D Artist

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2021

Sep - Dec 2021

Worked as a Programming Lab Assistant, helping the lecturer of the Game Engines and the Principles of Programming module to 1st year Game Design & Production students at Abertay University, focusing on Unity and C#.

Sep - Dec 2021

Prototyped a game mechanic for the Game Mechanics & System Design module at Abertay University. The mechanic consisted in a driving game where cars would bounce off walls instead of colliding with them.

Sep - Dec 2021

Gathered qualitative and quantitative data from testers to improve the UX and progression of Vergence as part of the Analytics & Data-Driven Game Design module at Abertay University.

Apr - Aug 2021

One of the six finalists in Dare Academy 2021Beats of Dischordia is a game that merges rhythm and stealth mechanics, using music to put enemies to sleep or make them sing luring nearby enemies.

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Developers: Crabertay

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Role: Lead Programmer

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Jan - May 2021

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Team Project for the Interactive Media Production module at Abertay University.
 

Roles: Lead Designer, Programmer.

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Vergence is an isometric third-person puzzle game where you will have to carefully plan your shots to solve the puzzles. Utilise the mirrors to bounce your shots, powering them up to get rid of the revenants.

Jan - May 2021

UI design prototype on Adobe XD for a made-up local multiplayer game for home console that includes ‘hot-seat’ interaction. Project made for the User Interface & Interaction Design module at Abertay University.

2020

Sep - Dec 2020

Created the level design and programmed using UE4's visual scripting a game called The Easter Warren as part of the Level Design & Scripting module at Abertay University.

Sep - Dec 2020

Multiple 3D assets and textures created for our 3D Design for Games module at Abertay University.

Jan - May 2020

QA Tester for a game under NDA as part of our Quality Assurance & User Experience module at Abertay University.

Jan - May 2020

Male Dancers in Video Games, an essay written for our Game Studies & Criticism module at Abertay University.

Jan - May 2020

Defence Against the Dark Arts, a cybersecurity elective module taken at Abertay University.

Jan 2020

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Created in 48h for the Global Game Jam 2020Wall Paper is a platformer puzzle game where you play as a 2D character in a 3D room, cutting and repairing cardboard boxes to collect all the door pieces and escape.

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Developers: Die Dry Paint

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Role: Designer, Level Designer

2019

Sep - Dec 2019

Hexpel, my first game, made for our Game Engines & the Principles of Programming module at Abertay University.

Sep - Dec 2019

 Game Design Document created as a team for our Developing Game Concepts module at Abertay University.

Sep - Dec 2019

Multiple art assets created for our Game Art Production module at Abertay University.

Sep 2019

Started my studies in Game Design & Production at Abertay University.

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