2023
Sep 2023
Started as a Junior Technical Designer at Wushu Studios.
Jun 2023
Finished my studies in Game Design & Production with First Class Honours.
May 2023

Finished work on The Blind God, a first-person shooter game with light deckbuilding mechanics designed to be accessible to the visually impaired and to represent visual impairments to increase awareness. Developed as part of my Honours Project at Abertay University.
​
Developers: Jack Teviotdale, James Patrick Conroy, Paige Wilkie, and Niko Drousie
​
Role: Game Designer, Programmer
2022
Sep - Dec 2022
Worked as a Programming Lab Assistant, helping the lecturer of the Game Engines and the Principles of Programming module to 1st year Game Design & Production students at Abertay University, focusing on Unity and C#.
Jan - May 2022
Training for Disaster is a prototype proof of concept game for use as a training tool, developed for humanitarian response staff to improve the use of communication, community-engagement, and accountability with communities affected by disasters, conflicts, and displacement around the world. Developed for the Professional Project module at Abertay University.
​
Client: CDAC Network
​
Developers: Crabertay
​
Role: Lead Designer, Programmer

Jan - May 2022

Weirdomancer is an online 2-player co-op game created for the Design Practice module at Abertay University. The Weirdomancer and Anglergeist have to work together to survive waves of dangerous pufferfishes using their unique abilities.
​
Developers: Niko Drousie & Emily 'Amelia' Wood
​
Role: Designer, Programmer
Jan 2022
Created in 48h for the Global Game Jam 2022, Slime CatZzz Chess is a local multiplayer chess variant where all the pieces are, you guessed it, slime cats. They get the zoomies, go to sleep as all cat would, and they merge and grow, as all slime creatures do.
​
Developers: Crabertay
​
Role: Designer, Programmer, 2D Artist

2021
Sep - Dec 2021
Worked as a Programming Lab Assistant, helping the lecturer of the Game Engines and the Principles of Programming module to 1st year Game Design & Production students at Abertay University, focusing on Unity and C#.
Sep - Dec 2021
Prototyped a game mechanic for the Game Mechanics & System Design module at Abertay University. The mechanic consisted in a driving game where cars would bounce off walls instead of colliding with them.
Jan - May 2021

Team Project for the Interactive Media Production module at Abertay University.
Roles: Lead Designer, Programmer.
​
Vergence is an isometric third-person puzzle game where you will have to carefully plan your shots to solve the puzzles. Utilise the mirrors to bounce your shots, powering them up to get rid of the revenants.
Jan - May 2021
UI design prototype on Adobe XD for a made-up local multiplayer game for home console that includes ‘hot-seat’ interaction. Project made for the User Interface & Interaction Design module at Abertay University.
2020
Sep - Dec 2020
Multiple 3D assets and textures created for our 3D Design for Games module at Abertay University.




Jan - May 2020
QA Tester for a game under NDA as part of our Quality Assurance & User Experience module at Abertay University.
Jan - May 2020
Defence Against the Dark Arts, a cybersecurity elective module taken at Abertay University.
2019
Sep - Dec 2019
Hexpel, my first game, made for our Game Engines & the Principles of Programming module at Abertay University.
Sep - Dec 2019
Multiple art assets created for our Game Art Production module at Abertay University.




Sep 2019
Started my studies in Game Design & Production at Abertay University.